Now drop the next triangle piece so that it lands pointy side down in the center section of the structure. The way to do this without knocking him off his perch is to position the mouse pointer to just a bit right of center on the top of the triangle next to orange guy, this will drop the first triangle piece such that it creates a level surface for our guy to travel to the left on. You want the first triangle to land just to the left of the orange guy, pointy side down. What are you waiting for? Get rescuing! And I wonder, Still I wonder, Who'll stop the rain.įirst of all you need to realize, if you haven't already, that aiming isn't as hard as it seems. Remember, in this case, when it comes to the physics of movement, you really can compare apples to oranges. That may pull you in for some major time suckage as you try to create more elaborate scenarios to put the poor fruit through. The game itself is pretty much still a snack, a nice "break time" diversion that doesn't last all that long. It's nice amid the glut of casual gameplay to be found out there that a designer listens to the gamers and uses that advice to create something even better than the first, even when the first game was pretty cool to begin with. There's even a contest going on right now for the best user created levels. Players who've managed to get all the way through can then try to create a level (or levels) of their own, limited only by their imaginations and, of course, the laws of physics. Enjoy watching the animated fruits clutch their brows in terror or pray fearfully as the deadly rain begins to fall.Ĭover Orange 2 is longer (25 levels, as opposed to 20 in the original), trickier (some levels require very precise placement and timing), and then there's the level editor. Fortunately, there is also a mute button if the sound effects or music get to be too much. There's an abundance of adorable sound effects (even the sounds of dying fruit is somehow cute) and a bouncy, happy tune to help you along in your quest to protect the oranges (and apples). The visuals are pretty much the same this time around. ![]() Well, Johnny-K heard the call and has made it bigger, badder, and yes, there's a level editor! If there were any complaints at all it was (1) the game was a little too easy, and (2) it just cried out for a level editor. If you don't, well, try, try again.Īnalysis: The original Cover Orange was a cute and fun little snack. If you built correctly, your grateful fruit will cheer and thank you. ![]() When the last of the materials have dropped and everything stops moving, that evil, destructive cloud will appear, raining on everyone's parade, so to speak. Do you build around the fruit, or do you first move them to a more advantageous location that can be more easily protected? That is the challenge. In the upper left of the scene you will see "ghosted" what materials you have to work with. Cover Orange 2 is built on the same premise, with more levels, more difficulty, and the addition of apples to the mix.Īs the game begins you see your orange, apple, or several of both sitting in the scenery. If the structure didn't work, the intrepid fruit would die pretty rapidly. It was up to you to construct some sort of shelter for the poor oranges from available materials - crates, barrels, and wheels - that would stand up to the evil rain when it came. It was the simple story of intrepid but fragile citrus fruit that needed protection from hard, spiky rain. You may remember Cover Orange from our review back in October. A cute physics puzzle designed by Johnny-K, Cover Orange 2 is the story of oranges (and apples) dealing with that hard, hard rain. In the case of Cover Orange 2, the most apt might be: And it's a hard rain's a-gonna fall. Rain, rain, go away, come again some other day. Rain engenders many cliches in the English language.
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